Game Architecture and Design: A New Edition


Product Description
Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morris. They tap back into what they teach so well and update this classic with skills and tec… More >>

Game Architecture and Design: A New Edition

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  1. #1 by Anonymous on April 18, 2010 - 8:24 pm

    Figure 17.18 is missing in this book. There is a Figure 17.18 but it is the same with Figure 17.17. Said differently, the Figure 17.18 is overwritten by Figure 17.17.
    I think Figure 17.18 is one of the most impotant figures in Part III of this book.
    Because it figures about the ‘Game World Token’!.
    But it is overwritten by a ‘PacMan’ figure. What a disaster !
    I hope the figure 17.18 appear on the NewRider’s home page ASAP.
    Rating: 3 / 5

  2. #2 by Nene on April 18, 2010 - 8:29 pm

    The authors often lose plenty of time talking too much.

    I do not recommend this book to anyone, although one can find anything interesting it is not necessary to read the whole book to learn the new concepts.
    Rating: 1 / 5

  3. #3 by Corey Cole on April 18, 2010 - 11:04 pm

    I haven’t read “A New Edition”, but I did read the 1999 edition of Game Architecture and Design. I’ve just recommended it to the Game Designers mailing list as a valuable book. I’ve been a professional game designer since 1988. GA&D had a different perspective on design and has been really useful to me. I’m sure the updated edition is even better.

    Corey Cole (co-lead designer of Quest for Glory, Shannara, Castle of Dr. Brain, and others)
    Rating: 5 / 5

  4. #4 by Nenad on April 18, 2010 - 11:30 pm

    If you are in the game business you must have this book and read it ofcourse :)
    Rating: 5 / 5

  5. #5 by A. Kurilin on April 19, 2010 - 1:57 am

    This book should be on the shelf of every game developer and designer. It’s a relatively complete guide to the development/design process of a video game and will give excellent insight into the techniques and approaches used by the professionals of the field. It covers a lot of topics so it ends up not being (nor pretending to be) a specialized “textbook”, but it is a very high quality overview of the creative phase with many great tips and guides. Placing an example game design document at the end of the book was a classy and very appreciated decision :)

    If you’re interested in game design or game development in general, please, do buy this book. If you’re interested in a specific area of development, such as general coding, buy game programming gems or game programming graphics gems if you’re into gfx. If you’re looking for a hardcore game programming guide, this is not what you want.
    Rating: 5 / 5

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